-  0 = a solid surface via PyMOL's conventional algorithm. 
-  1 = a dot surface via PyMOL's conventional algorithm. 
-  2 = a triangle mesh surface via PyMOL's conventional algorithm. 
-  3 = a solid surface using a deterministic algorithm better suited to dynamic surface animations. 
-  4 = a solid surface using the algorithm from 3 with different weightings. 
-  5 = a solid surface where all points are generated from pairwise scribed intersections instead of virtual solvent atoms.